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Doodle Jump 2 also features a cleaner look and improved visuals. Naturally each character’s stage has their own leaderboard, and you can see the leaderboard entries in realtime along the edge of the screen as you’re playing, which is a feature I’ve always enjoyed in Doodle Jump. It’s kind-of similar to the original Doodle Jump’s selectable themes, but… new! And shiny! Each character has their own themed stage with unique elements and enemies. What Doodle Jump 2 does is feature a really cool progression system that sees you collecting stars during play that are used for unlocking up to 8 different characters. Yes, you’re still bouncing ever-higher on platforms and using tilt to control your Doodler, and yes those same finely-honed mechanics are used for the core gameplay. While I’ve only spent a little bit of time with Doodle Jump 2 so far, I’ve been really impressed with how Lima Sky had been able to create an experience that’s so distinctly Doodle Jump but somehow new and fresh at the same time.
But developer Lima Sky thinks there’s more to be done with the Doodle Jump formula, and so nearly twelve years after the original arrived on the scene, today a full-blown sequel Doodle Jump 2 has hit the App Store. Doodle Jump is one of those games that’s built around an incredibly simple mechanic, but one that’s been honed to near-perfection, and so there’s never really been a reason to even consider a sequel. And in addition to the many spin-offs and seasonal releases of the game, the original Doodle Jump has been updated countless times in the decade-plus of its existence, adding in new game modes, new themes, online multiplayer, and a whole lot more. Yep, the old Doodler has been everywhere. The following year, alongside the mainstream explosion of Angry Birds, Doodle Jump also became a pop-culture phenomenon in its own right, whether that’s being part of Lady Gaga’s entourage’s wardrobe, being an official tie-in game with a major Universal movie, or the special versions of the game crossed over with major IPs like DC Heroes or SpongeBob. Following its launch in the spring of 2009, Doodle Jump became one of the first instances I can remember of a “schoolyard hit", that is a game that becomes popular due to kids playing it at school and competing for high scores, eventually spreading like wildfire due to word of mouth. I’ve been trying to figure out which apps to get, but I must admit I’m a little lost.When I think back to some of the earliest iPhone success stories, I can’t help but think of Doodle Jump. My wife thinks I’m an early adopter, but in this case at least, I’m much closer to the long tail than the bleeding edge. The extent of that crummy old thing’s “smart phone” capability was some “web browsing” feature that I’d have to pay a buck for every once in a while when my thumb would land a centimeter away from its intended target. It sure beats the pants off of my old Motorola. I finally got my very own iPhone this weekend, and I’m very excited about it.Ī lot of my geek friends are talking about the Android-based phones now and some are even acting like the iPhones are a bit passé, but I don’t care.